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- http://www.redesign.sk/tnd64/
- music_scene.html
-
- Created by Richard Bayliss
- with Special thanks to Rio/Rattenrudel
-
- Commodore Free would like to thank
- Richard Bayliss for his permission to
- reprint this guide Many users would
- like to make more of there machines,
- we all have various talents and if you
- felt inspired to create music on a
- C64 where would you begin, in this
- guide you are lead through the various
- options, for creating music with
- versions of DMC music editor
-
- The Guide has been broken down in
- sections the first part will cover as
- highlighted the disk image that
- accompanies this series is available
- from here:
- www.redesign.sk/tnd64/DMC%20Music%
- 20Editors%5BTND%5D.zip
-
- the disk contains;
- DMC V2.1 (GRAFFITY), DMC V4.0
- (GRAFFITY) + Docs (By Richard), DMC
- V5.0, DMC V5.0+ (CREAMD/C64.SK), DMC
- V5 PACKER, DMC V5.0 SCANNER and DMC
- V7.0 (GRAFFITY+UNREAL)
-
- 1 Introduction 1.1 Preface 1.2 DMC
- Versions
- 2 Getting Started with DMC 4 or 7 2.1
- Main Menu 2.2 Sound Editor 2.2.1 ADSR
-
- 1 Introduction
- 1.1 Preface
- 1.2 DMC Versions
-
- 2 Getting Started with DMC 4 or 7
- 2.1 Main Menu
- 2.2 Sound Editor
- 2.2.1 ADSR
-
- 2.2.2 Wavetable
- 2.2.3 Pulse / PWM
- 2.2.4 Filter
- 2.2.5 Vibrato
- 2.2.6 FX
- 2.3 Filter Editor
- 2.3.1 Parameters
- 2.3.2 Filter Envelope
- 2.4 Track Editor
- 2.4.1 Channels
- 2.4.2 Options
- 2.4.3 Commands
- 2.5 Sector Editor
- 2.5.1 Options
- 2.5.2 Commands
- 2.5.3 Time Control
- 2.5.4 Global Filter and Pulse
- 2.6 Quick Recaps and Examples
- 2.7 Packer
- 2.8 Relocator
-
- 3 Getting Started with DMC 5
- 3.1 Introduction
- 3.2 The Sound Editor
- 3.3 Making your Drumkit
-
-
- 3.4 Making your first piece of music
- 3.5 The Other Bitz!
- 3.6 Packing your Music
-
- 1 Introduction
- 1.1 Preface
- Richard's Preamble:
- Welcome to the 'Music Scene'
- tutorials. All the resources are my
- and rio's work ? previous versions are
- appeared in Commodore Scene. We start
- from the BASICS to the advanced music
- composing using my favourite music
- composer, which is Graffitys' Demo
- Music Creator V4.0.
-
- Rio's Preamble:
- Regarding to Richard's welcome, i want
- say hello too. Inspired by Richard's
- DMC tutorial and my own experience
- using that editor, i was motivated
- enough to update and to overwork the
- article completly (with detailed
- chapters and some artwork too). I
- added a table of content and as well
- as further infos and knowledge about
- using SID and DMC 4 and 7 (that's my
- fav editor). Some chapters are united
- by richard's and my work, so that
- people, who want to start composing in
- these days have a compact
- documentation about one of the best
- editors for Commodore 64.
-
- Why we do this?
- Because we have fun making music on a
- C64, sharing some knowledge about
- Editors which are use the unique SID
- synthesizer for composing tunes.
-
- What you need for using DMC?
- You can start with a real Commodore 64
- with 6581 or 8580 SID in it (you will
- need some storing hardware too, like
- floppies etc.) or an emulator like
- VICE or something else, which can
- manage disk commands and sid emulation
- etc. Notice that there is a difference
- between the SID types. More details
- will be given in the chapters below.
- Notice as well, if you use an
- emulator, there will be another key
- assignment. Please read about the
- emulations software for yourself. The
- whole tutorial will be referenced to
- original C64 keyboard assignment.
-
- Further you should know something
- about bits and bytes. A understanding
- for hexadecimal number system will be
- necessary. But for those, who don't
- know: It's a number system with a
- cardinal number of 16
- (0,1,2,3,4,5,6,7,8,9,A,B,C,D,E,F). So
- every parameter or counter have to
- write down as a hexadecimal number.
- Parameter or command in this
- documentation will be described with
- variables, like:
-
- SND.xx or FX: xy
-
- If there are two x variables - a 8 Bit
- parameter will be expected. If i talk
- about x and y variable, then two 4
- Bits (nibbles) parameter will be
- expected. In some cases x and y
- represent a state of a flag for each
- parameter (e.g. FX, Waveforms). Then
- every bit of a byte (8 Bits) can be
- set for a specific state. For example,
- if we want to change Bit 0 (it's first
- position), we write a 01 as
- hexadecimal number. If we want to
- change Bit 1 and Bit 2 we write down a
- 06, because 0110 (bin) is representing
- a 6 in hexadecimal system. If you have
- some special comments or annotations,
- we are pleased if you add your queries
- in TND forum.
-
- 1.2 DMC Versions
- The predecessor of DMC is the GMC -
- Game Music Creator, written by Brian
- of Graffity. You will find some
- similar elements in that editor too,
- but the following DMC versions are
- more improved. The way of DMC
- development (2,4,5,6,7) was
- accompanied by several groups and is
- at least mainly split in two programs:
- DMC 4 and 5. Some groups have done
- modifications in both DMC version, so
- you will find a mass of different
- releases. Most of them should never be
- spreaded. DMC 7 (by unreal) was using
- the code of DMC 4 and it's fitted out
- with some special functions. So the
- first tutorial part is for up for both
- versions.
-
- 2 Getting Started with DMC 4 or 7
- So many people in the C64 scene uses
- DMC 4 and we are two of them. Well, if
- you were expecting the old Music Scene
- by Andrew, think again. This is
- because Richard has decided to take
- over 'Music Scene' and now i (rio)
- have updated the whole tutorial
- (Richard hopes Andrew didn't mind).
-
- We have decided to teach you all how
- to turn yourselves into cool C64 music
- composers. For those of you who are
- interested in learning to use DMC 4,
- we'll be teaching you how to compose,
- using sid fx's and dmc commands. You
- will gain a small amount of knowledge
- about synthesizers and of course using
- C64 SID chip for your own style of
- music. Anyway, let's forget all this
- nitty gritty and get on with some
- serious experimenting. The DMC 4 & 7
- player has various options & editors,
- which can help you create your own demo
- songs by using the 3 Channels of SID.
- You can even use up to 8 different
- tunes in one file, by using tune
- switching. Furthermore DMC 4/7 allows
- you to monitor playing notes in 'LIVE
- PLAY SYNTHESIZER' Mode (listen to
- notes, by touching keys) and to record
- sequences in a time-dependent 'RECORD
- MODE'. Direct Monitoring (VOICE ON/OFF)
- allows you to listen to everything you
- tap in. DMC 7 is fitted up with a trace
- play mode.
-
- If you start the editor, it will look
- something like this:
-
- 2.1 Main Menu
- The DMC has various menu options
- involved. There are sound and filter
- editors, a music setup, a disk menu
- (or I/O menu) and different player
- setups. By pushing ? (DMC 4) or CTRL
- (DMC 7) you will get into the main
- menu. Use the CRSR keys to highlight
- an option, use RETURN to choose one.
-
- The Sound Editor is for creating your
- instrument set. The filter editor is
- for editing filters, which can be
- assigned to a special instrument from
- Sound Editor.
-
- In music setup (tune setup) the global
- speed and global volume can be
- defined. Activating the disk menu or
- I/O menu will switch into file
- operating menu, where you can load and
- store your tunes or use some Commodore
- DOS commands. In most DMC versions are
- different player routines integrated.
- You are able to choose a player (e.g.
- A or B). Some are better in quality,
- others have a better raster timing.
-
- 2.2 Sound Editor
- First of all, you need to build the
- instruments yourself. Highlight the
- 'Sound Editor' option in main menu.
-
- Okay, now take a look at the image
- below. It shows you what the Sound
- Editor looks like. If we go the first
- time in the Sound Editor the first
- instrument will be choosen
- automatically. Watch out after SND: xx
- parameter at the right-upper corner.
- xx shows the current selected
- instrument number. Up to 23
- instruments are possible (16h), which
- we can select with +/- keys. You are
- also be able to copy and paste
- instruments by pushing: ? Arrow (Copy
- - part of the screen flicker in green)
- and @ (Paste - part of the screen
- flicker in red). The TRO: 0x value
- below, represents the transpose of a
- playing test note (C-x) by pushing
- space. The tone transpose can be
- selected with SHIFT_R and +/-. As you
- can see, the sound data are full of
- zeroes, therefore there is no sound.
- Press space to test the sounds. You
- cannot hear the sounds at all, due to
- no data.
-
- If you want to change a parameter, you
- can select it by using CRSR keys Left
- and Right. To set up a parameter,
- simple press a key (0..F). Possible
- properties for an instrument in the
- Sound Editor are as follows
- ADSR: 00EA
-
- TO BE CONTINUED NEXT MONTH?
-